Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Mattie Kelly's work ends up coming home with Mattie Kelly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
A notable academic consults with Mattie Kelly about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
A notable academic consults with Mattie Kelly about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Gained a contact. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
41 |
A disaster leaves several injured, and others blame Mattie Kelly, forcing Mattie Kelly to leave Mattie Kelly's career. Gain a Rival. |
6 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Find an Alien Artifact. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Mattie Kelly easily defeat. |
8 |
47 |
Gain Enemy if Mattie Kelly don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Attempted a risky adventure and was wildly successful. |