Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Maurice Mckinney's ship is damaged, and Maurice Mckinney have to hitch-hike Maurice Mckinney's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scholar (Physician). |
6 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Promoted to Scholar (Physician) rank 1. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
41 |
A rival researcher blackens Maurice Mckinney's name or steals Maurice Mckinney's research. Gain a Rival. |
8 |
42 |
Voluntarily left Physician |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Good fortune |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Someone more charismatic but less devout than Maurice Mckinney has become Maurice Mckinney's superior. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Maurice Mckinney is chosen to represent Maurice Mckinney's faith in a vid show or other highly public forum. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |