Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Maxwell Robinson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Make an unexpected connection outside Maxwell Robinson's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
49 |
A good deal ensures Maxwell Robinson is living the high life for a few years. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
51 |
Maxwell Robinson do not know what happened to Maxwell Robinson. There is a gap in Maxwell Robinson's memory. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |