Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Melton Chambers's life into chaos, forcing Melton Chambers to leave the planet. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Moved to a new world. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Risk Melton Chambers's fortune on a possibility lucrative deal and win. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
41 |
Invited to take part in a controversial event or exhibition that injures Melton Chambers's social standing. |
7 |
43 |
Promoted to Entertainer (Artist) rank 2. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
47 |
Promoted to Entertainer (Artist) rank 3. |
9 |
47 |
Continued as Entertainer (Artist). |
9 |
51 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
10 |
55 |
Gain Enemy if Melton Chambers don't already have one. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |