Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Abuse Merrill Marsden's position for profit. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Good fortune |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Merrill Marsden foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Merrill Marsden easily defeat. |
5 |
35 |
Gain Enemy if Merrill Marsden don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
40 |
Became a Citizen (Worker). |
7 |
41 |
Merrill Marsden befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Gained a contact. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Forced to muster out. |