Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Merritt Connell's normal circles. Gain a Contact. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Merritt Connell's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Merritt Connell is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Merritt Connell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Nearly killed. Owe 25,000 for medical bills. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Merritt Connell come into conflict with a splinter group Merritt Connell's own religion which maintains Merritt Connell's version is the wrong one. Gain 3 Rivals. |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |