Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Merritt Lite accepted an offer of inducements to betray Merritt Lite's faith. Gain 60,000 in cash. |
3 |
29 |
Failed to qualify for Field Researcher (Scholar). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
30 |
Merritt Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
31 |
Victim of a crime |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Thief (Rogue). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Opponents of Merritt Lite's belief system ambush Merritt Lite. |
10 |
55 |
Severely injured. Owe 15,000 for medical bills. |