Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
28 |
Given specialist training in vehicles. |
3 |
28 |
Voluntarily left Intelligence |
3 |
28 |
Failed to qualify for Field Researcher (Scholar). |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Failed to qualify for Explorer (Scout). |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
40 |
Suffer from a life-threatening illness. |
6 |
40 |
Became a Merchant (Free Trader). |
6 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
45 |
Michael Habborlain's business or ship thrives. |
7 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
48 |
Continued as Merchant (Free Trader). |
8 |
51 |
Make an unexpected connection outside Michael Habborlain's normal circles. Gain a Contact. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
55 |
Michael Habborlain come into conflict with a splinter group Michael Habborlain's own religion which maintains Michael Habborlain's version is the wrong one. Gain 3 Rivals. |