Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Mike Hunter left the community. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Mike Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mike Hunter fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Mike Hunter's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Contact with Government. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Mike Hunter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Voluntarily left Intelligence |
6 |
35 |
Became a Psion (Adept). |
6 |
37 |
Gain a contact outside of normal circles. |
6 |
39 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Psion (Adept). |
7 |
42 |
Psionic abilities make Mike Hunter uncomfortable to be around. One contact or ally becomes a rival. |
7 |
43 |
Promoted to Psion (Adept) rank 2. |
8 |
43 |
Continued as Psion (Adept). |
8 |
46 |
Advanced training in a specialist field. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Psion (Adept). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
10 |
51 |
Continued as Psion (Adept). |
10 |
55 |
An anti-psi cult or gang attempts to expose or attack Mike Hunter. |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |