Retired Sergeant Millard Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 56 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 4 (-1) 2 (-2)111C42
Elated
 
Skills
Astrogation 0
Athletics (Endurance) 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 2
Investigate 0
Language 0
Mechanic 2
Profession (Worker/Religion) 1
Recon 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Navy Engineer/Gunner Able Spacehand13
Agent Law Enforcement Sergeant23
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Gene Peck Enemy 0 1 4 0 Murrissi (M/27)
Denise Jacobs Enemy 0 4 3 1 Cassilldan (F/18)
Soham Snyder Enemy 1 5 1 1 Halka (M/19)
Forgiveness.
Abraham Suchet Enemy 0 3 0 2 Murrissi (M/47)
Christine Tucker Rival 1 3 1 0 Libert (F/81)
Christine Tucker gains in power.
Mazie Plundell Ally 1 1 0 5 Lancian (F/79)
Relationship soured.
Aubrey Beale Rival 1 2 3 2 Murrissi (F/15)
Samuel Freeman Contact 2 1 1 6 Happrhani (M/74)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 19 Failed to qualify for Marine Support (Marine).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Millard Carr foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 23 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Engineer/Gunner).
3 26 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 27 Continued as Navy (Engineer/Gunner).
4 29 Moved to a new world.
5 31 Voluntarily left Engineer/Gunner
5 31 Switched to Agent (Law Enforcement) with the new title Rookie.
5 33 Go undercover to investigate an enemy.
5 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
7 39 Continued as Agent (Law Enforcement).
7 42 Severely injured. Fully recovered. Owe 3,750 for medical bills.
8 42 Failed to qualify for Surveyor (Scout).
8 42 Became a Drifter (Scavenger).
8 43 Millard Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired at age 43.
9 43 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 47 Millard Carr retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Continued as Believer (Mainstream Believer).
10 48 Millard Carr secretly provide religious rites for a dying leader or noble, although they do not share Millard Carr's faith. Gain an Ally in the family and a Rival who disagrees with Millard Carr's choice.
10 51 Forced to muster out.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired.
11 54 Gained a contact.
12 55 Aging Crisis. Owe 20,000 for medical bills.
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