Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Millard Carr foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Moved to a new world. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Millard Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Millard Carr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Millard Carr secretly provide religious rites for a dying leader or noble, although they do not share Millard Carr's faith. Gain an Ally in the family and a Rival who disagrees with Millard Carr's choice. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |