Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Millard Wallace's work ends up coming home with Millard Wallace, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Attempted a risky adventure and was injured. |
6 |
38 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Became a Scout (Explorer). |
9 |
48 |
Millard Wallace's ship is damaged, and Millard Wallace have to hitch-hike Millard Wallace's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
48 |
Failed to qualify for Colonist (Citizen). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Millard Wallace do not know what happened to Millard Wallace. There is a gap in Millard Wallace's memory. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |