Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Monroe Jephcots do not know what happened to Monroe Jephcots. There is a gap in Monroe Jephcots's memory. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Monroe Jephcots's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Monroe Jephcots's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Gained a contact. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Monroe Jephcots refuse to secretly provide religious rites for a dying leader or noble, because they do not share Monroe Jephcots's faith. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Monroe Jephcots is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
47 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Became a Scout (Courier). |
9 |
51 |
Monroe Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Monroe Jephcots fail to help. Gain an Enemy. |
9 |
51 |
Monroe Jephcots have no idea what happened to Monroe Jephcots – they found Monroe Jephcots's ship drifting on the fringes of friendly space. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
When dealing with an alien race, Monroe Jephcots botch an opportunity to gather extra intelligence about them. |
10 |
53 |
Monroe Jephcots's ship is damaged, and Monroe Jephcots have to hitch-hike Monroe Jephcots's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 5 Contacts. Gain 2 Enemies. |