Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Moses Hopkins's trade routes and contacts, forcing Moses Hopkins to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Birth or Death involving a family member or close friend. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Moses Hopkins's ship is damaged, and Moses Hopkins have to hitch-hike Moses Hopkins's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
36 |
Continued as Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Moses Hopkins far from home. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
49 |
Moses Hopkins do not know what happened to Moses Hopkins. There is a gap in Moses Hopkins's memory. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Opponents of Moses Hopkins's belief system ambush Moses Hopkins. |
10 |
50 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |