Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Psychologically damaged by Murry Paul's time in the scouts. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Moved to a new world. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Murry Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
39 |
Risk Murry Paul's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Murry Paul's normal circles. Gain a Contact. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
45 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
51 |
A sudden war destroys Murry Paul's trade routes and contacts, forcing Murry Paul to flee that region of space. |
10 |
51 |
Gain rebels as Enemy |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Murry Paul refuse to secretly provide religious rites for a dying leader or noble, because they do not share Murry Paul's faith. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |