Retired Project Worker Neal Brieris  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 56 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 7 (0)1118B7
Weak nerves, Bossy
 
Skills
Admin 0
Advocate 0
Animals (Training) 1
Athletics (Strength) 1
Broker 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 0
Profession (Hostile Environment/Contaminent) 1
Profession (Spacer/Crewmember) 1
Profession (Colonist/Ranching) 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private01
Agent Law Enforcement Rookie02
Drifter Scavenger 13
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Citizen Colonist 12
Believer Holy Warrior Hopeful01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Gus Lowe Enemy 0 3 4 2 Urunishani (M/31)
Gus Lowe gains in influence.
Bethel Reekey Rival 2 2 1 1 Libert (F/50)
Bethel Reekey is missing under suspicious circumstances.
Ethel Winn Enemy 0 1 1 2 Libert (F/45)
Sullivan Holt Enemy 1 0 3 5 Libert (M/24)
Forgiveness.
Roland Lowe Enemy 0 4 5 0 Urunishani (M/18)
Robbie Warren Enemy 0 2 2 4 Libert (F/22)
Lucas Jenkins Enemy 0 1 1 0 Hanen (M/23)
Lucas Jenkins is particularly unusual, such as an artificial intelligence or very alien being.
Lovie Gibson Enemy 0 0 1 1 Florian (F/41)
Lovie Gibson's influence is diminished.
Johnni Fields Ally 6 0 1 0 Dolphin, Imperium (M/43)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Injured. Fully recovered.
2 19 Failed to qualify for Courier (Scout).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3 22 Entered Merchant Academy with the Business curriculum.
3 23 Study Science (Social Sciences/Philosophy) as a hobby.
3 26 Dropped out of the merchant academy.
4 26 Continued as Agent (Law Enforcement).
4 27 Refused a deal with criminal or other figure under investigation. Gain an Enemy
5 27 Failed to qualify for Scientist (Scholar).
5 27 Became a Drifter (Scavenger).
5 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 31 Promoted to Drifter (Scavenger) rank 1.
6 31 Continued as Drifter (Scavenger).
6 33 Suffer from a life-threatening illness.
7 33 Failed to qualify for Worker (Citizen).
7 33 Switched to Drifter (Wanderer).
7 35 Neal Brieris do not know what happened to Neal Brieris. There is a gap in Neal Brieris's memory.
8 35 Failed to qualify for Merchant Marine (Merchant).
8 35 Returned to Drifter (Scavenger).
8 36 Neal Brieris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 38 Neal Brieris refused an offer of inducements to betray Neal Brieris's faith. Gain 6 enemies.
10 40 Continued as Believer (Missionary/Humanitarian).
10 41 Neal Brieris is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 44 Voluntarily left Missionary/Humanitarian
11 44 Became a Citizen (Colonist).
11 48 Advanced training in a specialist field.
11 48 Promoted to Citizen (Colonist) rank 1.
12 48 Aging Crisis. Owe 50,000 for medical bills.
12 48 Retired at age 48.
12 48 Continued as Citizen (Colonist).
12 51 Neal Brieris's business expands, Neal Brieris's corporation grows, or the colony thrives.
12 52 Forced to muster out.
13 52 Aging Crisis. Owe 10,000 for medical bills.
13 52 Switched to Believer (Holy Warrior) with the new title Hopeful.
13 56 Neal Brieris faith is shaken.
14 56 Aging Crisis. Owe 50,000 for medical bills.
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