Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Neal Gleeson went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Arrested and charged. |
3 |
25 |
Hired a lawyer to beat the charges. |
3 |
27 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
28 |
Neal Gleeson spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
35 |
Betrayed by a friend. One of Neal Gleeson's Contacts or Allies betrays Neal Gleeson, ending Neal Gleeson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Worker). |
6 |
39 |
Neal Gleeson befriend a superior in the corporation or the colony. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Neal Gleeson's business expands, Neal Gleeson's corporation grows, or the colony thrives. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Neal Gleeson faith is shaken. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |