Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Nellie Roberts's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
Nellie Roberts's work is sabotaged by unknown parties. Nellie Roberts may salvage what Nellie Roberts can and give up. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Nellie Roberts's work is sabotaged by unknown parties. Nellie Roberts may salvage what Nellie Roberts can and give up. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Nellie Roberts discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Nellie Roberts's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Nellie Roberts survey an alien world. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Nellie Roberts's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Roberts fail to help. Gain an Enemy. |
7 |
45 |
Nellie Roberts's ship is damaged, and Nellie Roberts have to hitch-hike Nellie Roberts's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
48 |
Scarred. Owe 2,500 for medical bills. |
9 |
48 |
Became a Entertainer (Artist). |
9 |
51 |
Contact with Government. |
9 |
52 |
Promoted to Entertainer (Artist) rank 1. |
10 |
52 |
Continued as Entertainer (Artist). |
10 |
54 |
Public opinion turns on Nellie Roberts. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |