Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Newell Mcabe's actions. Newell Mcabe actions lead to an honorabe discharge. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Newell Mcabe's business expands, Newell Mcabe's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Voluntarily left Colonist |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Returned to Citizen (Colonist). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
40 |
Promoted to Citizen (Colonist) rank 3. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scout (Explorer). |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
56 |
Newell Mcabe have no idea what happened to Newell Mcabe – they found Newell Mcabe's ship drifting on the fringes of friendly space. |