Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Nick McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nick McDermot fail to help. Gain an Enemy. |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Nick McDermot's time in the scouts. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Nick McDermot is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A good deal ensures Nick McDermot is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Risk Nick McDermot's fortune on a possibility lucrative deal and win. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Returned to Scout (Surveyor). |
9 |
49 |
Psychologically damaged by Nick McDermot's time in the scouts. |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |