Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
26 |
Political upheaval strikes Norman Gardner's homeworld, and Norman Gardner is caught up in the revolution. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Norman Gardner's work ends up coming home with Norman Gardner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Infantry (Army). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
9 |
50 |
Gain Enemy if Norman Gardner don't already have one. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 3. |