Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Social Sciences/Philosophy) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
27 |
Good fortune |
2 |
30 |
Promoted to Entertainer (Performer) rank 1. |
3 |
30 |
Voluntarily left Performer |
3 |
30 |
Became a Merchant (Free Trader). |
3 |
34 |
Make an unexpected connection outside Ollknaer Ouzzul's normal circles. Gain a Contact. |
3 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
34 |
Continued as Merchant (Free Trader). |
4 |
35 |
A good deal ensures Ollknaer Ouzzul is living the high life for a few years. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Scout (Explorer). |
5 |
40 |
Perform an exemplary service for the scouts. |
6 |
42 |
Continued as Scout (Explorer). |
6 |
46 |
When dealing with an alien race, Ollknaer Ouzzul have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
46 |
Continued as Scout (Explorer). |
7 |
49 |
Ollknaer Ouzzul's ship is damaged, and Ollknaer Ouzzul have to hitch-hike Ollknaer Ouzzul's way back across the stars to the nearest scout base. |
7 |
49 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
49 |
Became a Rogue (Thief). |
8 |
52 |
Involved in the planning of an impressive heist. |
8 |
53 |
Promoted to Rogue (Thief) rank 1. |