Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Omer Murphy is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Political upheaval strikes Omer Murphy's homeworld, and Omer Murphy is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
A revolution, attack or other unusual event throws Omer Murphy's life into chaos, forcing Omer Murphy to leave the planet. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Omer Murphy Omer Murphy's job. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Rewarded for a successful mission. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Befriended by a senior agent. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |