Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Orville Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Orville Gray's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Orville Gray out of business. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
40 |
Assigned to the security staff of a space station. |
7 |
41 |
Voluntarily left Marine Support |
7 |
41 |
Became a Entertainer (Artist). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Orville Gray far from home. |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
49 |
Gain a patron in the arts. Gain an Ally |
8 |
49 |
Promoted to Entertainer (Artist) rank 2. |
9 |
49 |
Voluntarily left Artist |
9 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Victim of a crime |
9 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |