Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Oswald Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
A good deal ensures Oswald Jennings is living the high life for a few years. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Oswald Jennings is living the high life for a few years. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Oswald Jennings's normal circles. Gain a Contact. |
6 |
40 |
Voluntarily left Merchant Marine |
6 |
40 |
Became a Scout (Explorer). |
6 |
42 |
When dealing with an alien race, Oswald Jennings botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Oswald Jennings inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
44 |
Continued as Scout (Explorer). |
7 |
47 |
Oswald Jennings have no idea what happened to Oswald Jennings – they found Oswald Jennings's ship drifting on the fringes of friendly space. |
8 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Opponents of Oswald Jennings's belief system ambush Oswald Jennings. |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
50 |
Moved to a new world. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |