Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Gambler as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Colonist (Citizen). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Accepted a deal with criminal or other figure under investigation. |
3 |
28 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Otha Simmons's Contacts or Allies betrays Otha Simmons, ending Otha Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Otha Simmons's time in the scouts. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Drafted into Law Enforcement |
7 |
38 |
Returned to Agent (Law Enforcement). |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Advanced training in a specialist field. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
49 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
50 |
Voluntarily left Law Enforcement |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
54 |
Otha Simmons do not know what happened to Otha Simmons. There is a gap in Otha Simmons's memory. |