Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Park Coleman is rewarded for Park Coleman's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Park Coleman's business expands, Park Coleman's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Park Coleman's homeworld, and Park Coleman is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Park Coleman is rewarded for Park Coleman's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Park Coleman's work is sabotaged by unknown parties. Park Coleman start again from scratch. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scholar (Physician) with previous rank. |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
46 |
Nearly killed. Fully recovered. |
9 |
46 |
Failed to qualify for Intelligence (Agent). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Surveyor). |
9 |
49 |
Psychologically damaged by Park Coleman's time in the scouts. |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |