Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
25 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Make a breakthrough in Pat Cox's field. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scholar (Physician). |
5 |
35 |
Agreed to perform research that goes against Pat Cox's conscience. Gain 1 Enemies. |
5 |
38 |
Promoted to Scholar (Physician) rank 1. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Promoted to Scholar (Physician) rank 3. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Pat Cox from Pat Cox's work. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
52 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
54 |
Pat Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |