Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Given a special assignment or duty in Phil Guillan's unit. |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Army Support) with previous rank. |
3 |
28 |
Advanced training in a specialist field |
4 |
30 |
Continued as Army (Army Support). |
4 |
34 |
Phil Guillan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
38 |
Become deeply involved in politics on Phil Guillan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A good deal ensures Phil Guillan is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Phil Guillan is living the high life for a few years. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Betrayed by a friend. One of Phil Guillan's Contacts or Allies betrays Phil Guillan, ending Phil Guillan's career. That Contact or Ally becomes a Rival or Enemy. |