Retired 3rd Officer Porter Egerton  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 56 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 10 (1) 4 (-1)111CA4
Youthful, Unreceptive
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Worker 11
Drifter Wanderer 02
Scout Surveyor Scout13
Merchant Merchant Marine 3rd Officer32
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Gertrude Weddall Rival 1 0 1 3 Darmine (M/37)
Sofia Desmond Contact 1 0 0 2 Urunishani (F/47)
Relationship becomes more moderate. Ally becomes a contact.
Buster Adams Ally 0 0 0 1 Sydite (M/23)
Pearlie Phillips Ally 3 0 0 1 Darmine (F/45)
Rube Farrell Contact 2 2 0 1 Halka (M/16)
An incident occured.
Noelle Pena Contact 2 1 0 4 Lancian (F/52)
Noelle Pena is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Porter Egerton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 21 Became a Citizen (Worker).
2 23 Spent time maintaining and using heavy vehicles.
2 25 Promoted to Citizen (Worker) rank 1.
3 25 Voluntarily left Worker
3 25 Became a Drifter (Wanderer).
3 27 Attacked by enemies that Porter Egerton easily defeat.
3 27 Gain Enemy if Porter Egerton don't already have one.
4 29 Continued as Drifter (Wanderer).
4 31 Porter Egerton do not know what happened to Porter Egerton. There is a gap in Porter Egerton's memory.
5 31 Became a Scout (Surveyor).
5 35 Spend several years jumping from world to world in Porter Egerton's scout ship.
5 35 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 35 Continued as Scout (Surveyor).
6 36 When dealing with an alien race, Porter Egerton botch an opportunity to gather extra intelligence about them.
6 36 Porter Egerton have no idea what happened to Porter Egerton – they found Porter Egerton's ship drifting on the fringes of friendly space.
7 39 Continued as Scout (Surveyor).
7 41 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 41 Entered Merchant Academy with the Shipboard curriculum.
8 44 Made lifelong friends. Gain 3 Allies.
8 45 Graduated.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Make an unexpected connection outside Porter Egerton's normal circles. Gain a Contact.
9 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Continued as Merchant (Merchant Marine).
10 51 Make an unexpected connection outside Porter Egerton's normal circles. Gain a Contact.
10 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 53 Aging Crisis. Owe 50,000 for medical bills.
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