Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Became a Prisoner (Fixer). |
4 |
31 |
Disgraced. Word of Prince Mitchell's criminal past reaches Prince Mitchell's homeworld. |
5 |
32 |
Switched to Prisoner (Thug) with previous rank. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Accused of assaulting a prison guard. |
7 |
40 |
Returned to Prisoner (Thug). |
7 |
42 |
A guard takes a dislike to Prince Mitchell. |
8 |
44 |
Returned to Prisoner (Fixer). |
8 |
45 |
A guard takes a dislike to Prince Mitchell. |
9 |
48 |
Returned to Prisoner (Thug). |
9 |
49 |
Defeated a prison gang. Gain an Enemy. |
10 |
52 |
Returned to Prisoner (Fixer). |
10 |
55 |
Accused of assaulting a prison guard. |