Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Quincy Schmidt is living the high life for a few years. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Switched to Merchant (Free Trader). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Quincy Schmidt is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Risk Quincy Schmidt's fortune on a possibility lucrative deal and win. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
48 |
Quincy Schmidt's business expands, Quincy Schmidt's corporation grows, or the colony thrives. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
51 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |