Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Ralph McLelland's job. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Ralph McLelland's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
38 |
Ralph McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
39 |
Good fortune. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Birth or Death involving a family member or close friend. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |