Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Randy Alvarez's career. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Randy Alvarez's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Randy Alvarez's Contacts or Allies betrays Randy Alvarez, ending Randy Alvarez's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Make an unexpected connection outside Randy Alvarez's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
43 |
Randy Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Moved to a new world. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Returned to Drifter (Barbarian). |
9 |
49 |
Attacked by enemies that Randy Alvarez easily defeat. |
9 |
49 |
Gain Enemy if Randy Alvarez don't already have one. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Promoted to Drifter (Barbarian) rank 1. |