Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Rarnaan's work ends up coming home with Rarnaan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Rarnaan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Scholar (Scientist). |
8 |
44 |
Make a breakthrough in Rarnaan's field. |
8 |
46 |
Promoted to Scholar (Scientist) rank 1. |
9 |
46 |
Continued as Scholar (Scientist). |
9 |
49 |
Entangled in a bureaucratic or legal morass that distracts Rarnaan from Rarnaan's work. |
10 |
50 |
Continued as Scholar (Scientist). |
10 |
54 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
10 |
54 |
Promoted to Scholar (Scientist) rank 2. |