Ray Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 56 M 2 (-2) 8 (0) 1 (-2) 3 (-1) 4 (-1) 6 (0)281346
Seductive
 
Skills
Astrogation 0
Electronics (Sensors) 1
Gun Combat 0
Mechanic 1
Medic 0
Pilot 0
Profession (Spacer/Crewmember) 1
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Scout Explorer 03
Merchant Broker 02
 
Name Type Affinity Enmity Power Influence Species
Barry Shaw Ally 4 0 1 3 Kargol (M/44)
Lois Wagner Rival 1 0 1 4 Kedepu (F/63)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Drifter (Scavenger).
2 25 Find Ancient Technology.
3 26 Continued as Drifter (Scavenger).
3 29 Find valuable salvage.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 32 Gained a contact.
4 34 Forced to muster out.
5 34 Failed to qualify for Courier (Scout).
5 34 Submitted to the draft.
5 34 Became a Scout (Explorer).
5 35 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Courier (Scout).
6 38 Continued as Scout (Explorer).
6 41 When dealing with an alien race, Ray Clarke botch an opportunity to gather extra intelligence about them.
6 41 Psychologically damaged by Ray Clarke's time in the scouts.
7 42 Continued as Scout (Explorer).
7 45 Ray Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 46 Forced to muster out.
8 46 Became a Merchant (Broker).
8 49 A good deal ensures Ray Clarke is living the high life for a few years.
9 50 Continued as Merchant (Broker).
9 54 A series of bad deals and decisions force Ray Clarke into bankruptcy. Ray Clarke salvages what Ray Clarke can.
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