Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Raymond Mar's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Gain a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Special assignment or duty on board ship. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Raymond Mar is blamed for an accident that causes the death of several crew members. Raymond Mar's guilt drives Raymond Mar to excel. |
7 |
41 |
Became a Agent (Corporate Agent). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
49 |
Raymond Mar's work ends up coming home with Raymond Mar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
51 |
Raymond Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Corporate (Citizen). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
55 |
Raymond Mar do not know what happened to Raymond Mar. There is a gap in Raymond Mar's memory. |