Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Reese Marshall botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Reese Marshall have no idea what happened to Reese Marshall – they found Reese Marshall's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Voluntarily left Corporate Agent |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Reese Marshall's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Find Ancient Technology. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |