Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Richard Mendoza learn something Richard Mendoza should not have – a corporate secret, a political scandal – which Richard Mendoza can profit from illegally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A job goes wrong, forcing Richard Mendoza to flee off-planet. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Richard Mendoza's work ends up coming home with Richard Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Became a Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Richard Mendoza's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
A good deal ensures Richard Mendoza is living the high life for a few years. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |