Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Rick McNab's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Switched to Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Rick McNab into bankruptcy. Rick McNab salvages what Rick McNab can. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Rick McNab about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Rick McNab have been following false teachings! |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
43 |
Gain Enemy if Rick McNab don't already have one. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Rick McNab do not know what happened to Rick McNab. There is a gap in Rick McNab's memory. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |