Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Rollie Meyer come into conflict with a splinter group Rollie Meyer's own religion which maintains Rollie Meyer's version is the wrong one. Gain 1 Rivals. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Imperial trade restrictions force Rollie Meyer out of business. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Scarred. Fully recovered. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Gained a contact. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Rollie Meyer's Contacts or Allies betrays Rollie Meyer, ending Rollie Meyer's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Merchant (Free Trader). |
10 |
51 |
A good deal ensures Rollie Meyer is living the high life for a few years. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
53 |
Lost eye or limb. Owe 2,500 for medical bills. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |