Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Ruel Rice's actions. Ruel Rice actions lead to an honorabe discharge. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Ruel Rice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
Criticised a questionable political leader on Ruel Rice's homeworld, causing his downfall. Gain an Enemy |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Ruel Rice far from home. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Contact with Government. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Contact with Government. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Switched to Merchant (Free Trader). |
10 |
52 |
Make an unexpected connection outside Ruel Rice's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
54 |
Severely injured. Owe 6,250 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |