Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Moved to a new world. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Make an unexpected connection outside Ruel Ruth's normal circles. Gain a Contact. |
2 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Ruel Ruth's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
32 |
Became a Scholar (Physician). |
4 |
34 |
A disaster leaves several injured, and others blame Ruel Ruth, forcing Ruel Ruth to leave Ruel Ruth's career. Gain a Rival. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Ruel Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Ruel Ruth's Contacts or Allies betrays Ruel Ruth, ending Ruel Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Ruel Ruth accepted an offer of inducements to betray Ruel Ruth's faith. Gain 120,000 in cash. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
43 |
Gained a contact. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |