Retired Settler Sammie Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 56 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 8 (0)111478
Pampered
 
Skills
Animals 0
Athletics (Strength) 1
Deception 0
Drive (Track) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Profession (Worker/Civil Engineering) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Colonist Settler23
Army Cavalry Private01
Merchant Merchant Marine Senior Crewman15
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lelah Rogers Rival 1 1 2 3 Ayansh'i (F/27)
Wilmer Staff Contact 1 1 5 2 Halka (M/46)
Wilmer Staff gains in power.
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Sammie Martin's Contacts or Allies betrays Sammie Martin, ending Sammie Martin's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Citizen (Colonist).
2 23 Moved to a new world.
2 24 Promoted to Citizen (Colonist) rank 1.
3 24 Continued as Citizen (Colonist).
3 28 Sammie Martin befriend a superior in the corporation or the colony.
3 28 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 28 Continued as Citizen (Colonist).
4 30 A revolution, attack or other unusual event throws Sammie Martin's life into chaos, forcing Sammie Martin to leave the planet.
5 30 Became a Army (Cavalry) with the new title Private.
5 33 Sammie Martin is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6 33 Failed to qualify for Merchant Academy.
6 33 Submitted to the draft.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Moved to a new world.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 38 Make an unexpected connection outside Sammie Martin's normal circles. Gain a Contact.
8 41 Continued as Merchant (Merchant Marine).
8 43 A good deal ensures Sammie Martin is living the high life for a few years.
9 45 Continued as Merchant (Merchant Marine).
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Merchant Marine).
10 50 Imperial trade restrictions force Sammie Martin out of business.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired.
11 51 Moved to a new world.
12 54 Aging Crisis. Owe 50,000 for medical bills.
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