Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Sammie Russell's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Sammie Russell's trade routes and contacts, forcing Sammie Russell to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
Sammie Russell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Sammie Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
45 |
Refused to criticise a questionable political leader on Sammie Russell's homeworld. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
50 |
Expose or are involved in a scandal of some sort. |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |