Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
A guard takes a dislike to Sampson Cause. |
3 |
26 |
Continued as Prisoner (Fixer). |
3 |
27 |
A guard takes a dislike to Sampson Cause. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Good Behaviour. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
36 |
Hire a new lawyer. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Sampson Cause's Contacts or Allies betrays Sampson Cause, ending Sampson Cause's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Sampson Cause is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Sampson Cause retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Sampson Cause aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |