Sampson Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 56 M 2 (-2) 2 (-2) 5 (-1) 6 (0) 4 (-1) 11 (1)22564B
Tough, Sleek neck
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Diplomat 2
Drive 0
Engineer (J-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Sports/Motorsports) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 02
Navy Flight Sublieutenant2 / 02
Drifter Scavenger 12
Scholar Scientist 03
Drifter Wanderer 01
 
EducationGraduated
Naval Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Manila Mathew Contact 1 0 2 2 Trexen (F/23)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 22 Join a social movement.
1 22 Graduated with honors.
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 23 Vessel participates in a notable military engagement.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Flight) with previous rank.
4 33 Vessel participates in a notable military engagement.
5 34 Continued as Navy (Flight).
5 37 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 37 Became a Drifter (Scavenger).
6 41 Find valuable salvage.
6 41 Promoted to Drifter (Scavenger) rank 1.
7 41 Continued as Drifter (Scavenger).
7 43 Betrayed by a friend. One of Sampson Reed's Contacts or Allies betrays Sampson Reed, ending Sampson Reed's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Became a Scholar (Scientist).
8 44 Entangled in a bureaucratic or legal morass that distracts Sampson Reed from Sampson Reed's work.
9 47 Continued as Scholar (Scientist).
9 48 Entangled in a bureaucratic or legal morass that distracts Sampson Reed from Sampson Reed's work.
10 51 Attempted to change assignments.
10 51 Failed to qualify for Field Researcher (Scholar).
10 51 Continued as Scholar (Scientist).
10 52 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 52 Switched to Drifter (Wanderer).
11 56 Betrayed by a friend. One of Sampson Reed's Contacts or Allies betrays Sampson Reed, ending Sampson Reed's career. That Contact or Ally becomes a Rival or Enemy.
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