Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Sanford Ibbett's ship is damaged, and Sanford Ibbett have to hitch-hike Sanford Ibbett's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Sanford Ibbett do not know what happened to Sanford Ibbett. There is a gap in Sanford Ibbett's memory. |
3 |
22 |
Became a Rogue (Thief). |
3 |
25 |
Sanford Ibbett commit a legendary crime. |
3 |
26 |
Promoted to Rogue (Thief) rank 1. |
4 |
26 |
Continued as Rogue (Thief). |
4 |
29 |
Arrested |
4 |
30 |
Promoted to Rogue (Thief) rank 2. |
5 |
30 |
Became a Prisoner (Inmate). |
5 |
34 |
Hire a new lawyer. |
6 |
34 |
Continued as Prisoner (Inmate). |
6 |
37 |
Accused of assaulting a prison guard. |
7 |
38 |
Switched to Prisoner (Thug) with previous rank. |
7 |
39 |
Persecuted by a prison gang. |
8 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
43 |
Escaped from prison. |
8 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Contacted by an underground psionic group. |
9 |
50 |
Graduated. |
10 |
50 |
Became a Merchant (Broker). |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
54 |
Make an unexpected connection outside Sanford Ibbett's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Broker) rank 2. |