Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Sarah Clubb's actions. Sarah Clubb actions lead to an honorabe discharge. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
24 |
Gain Enemy if Sarah Clubb don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
34 |
Sarah Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Attacked by enemies that Sarah Clubb easily defeat. |
6 |
38 |
Gain Enemy if Sarah Clubb don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Sarah Clubb easily defeat. |
7 |
41 |
Gain Enemy if Sarah Clubb don't already have one. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Agent (Corporate Agent). |
9 |
48 |
Established a network of contacts. Gain 3 contacts. |
10 |
50 |
Continued as Agent (Corporate Agent). |
10 |
54 |
Accepted a deal with criminal or other figure under investigation. |