Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Abuse Sarah McMillan's position for profit. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Sarah McMillan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Sarah McMillan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Gained a contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Sarah McMillan do not know what happened to Sarah McMillan. There is a gap in Sarah McMillan's memory. |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
37 |
A good deal ensures Sarah McMillan is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Free Trader). |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
Sarah McMillan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Sarah McMillan do not know what happened to Sarah McMillan. There is a gap in Sarah McMillan's memory. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Sarah McMillan is sent to a new community or parish to preach The Word among the poor. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |