Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Sidney Ford's homeworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Refused to criticise a questionable political leader on Sidney Ford's homeworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Criticised a questionable political leader on Sidney Ford's homeworld, causing his downfall. Gain an Enemy |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Sidney Ford far from home. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Entertainer (Performer) rank 4. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
44 |
Special assignment or duty on board ship. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
46 |
Voluntarily left Engineer/Gunner |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
48 |
Gain Enemy if Sidney Ford don't already have one. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
51 |
Became a Citizen (Colonist). |
10 |
55 |
Moved to a new world. |
10 |
55 |
Promoted to Citizen (Colonist) rank 1. |